Assets: Modelled in Maya 
Mirror glass: Houdini
Floor Texture: Substance Designer
Wall Texture: Substance designer/Mari
All other textures: Substance Painter
Rendered in Unreal Engine 4
REAL TIME ENVIRONMENT CREATED IN UNREAL ENGINE. ALL BASE ASSETS MODELLED IN MAYA WITH ZBRUSH AND HOUDINI USED FOR DETAILING. WALL TEXTURE CREATED USING SUBSTANCE DESIGNER. Z-BRUSH AND MARI FOR DISPLACEMENT/ tessellation. ALL OTHER TEXTURE CREATED IN SUBSTANCE PAINTER/DESIGNER.

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